Summary

12+ Years experience in Games Industry,experience of Game art asset creation and next gen modeling texturing skills, Hands on experience of Level Editors like Unreal, Crytek, Bigworld,Duniya,Unity etc. Strong design and layout skills, Complete knowledge of Game Development Life Cycle, strong command on real time rendering and production rendering. I have worked on some AAA projects with many different clients as a part of outsource and in source team for various platforms including PC/XBOX/PS3/PS4/PSP/Nintendo-Wii.Passionate about video games and mythological and historical books.currently working as an Associate Art Director in Dhruva Interactive.

Projects:

Batman: Arkham Knight (Rocksteady)
Batman: Arkham Origins (WB/Liquid Development)
Mortal kombat x : (Warner Bros)
World Of Tanks: (Wargaming)
Doom 4 : (id games/Liquid Development)
Enemy Front (City Interactive)
Alien Rage (City Interactive)
MotoGp 9/10 (Capcom)
MotoGP 10/11 (Capcom)
Dead rising 3:(Capcom)
Skyforge (Enemies of Aelion)
Sorcery PS3: (SCE Santa Monica Studio)
Kwari
Far Cry 2's African landscape
The Agency (Sony online entertainment)
Alien Rage: (CI Games)
AMD Tech Art Demo 2013
Qualcomm snapdragon Tech Art Demo 2014
Cityville 2 (Zynga)
NinjaKingdoms (Zynga)
CastleVille (Zynga)
Kuju Rail Simulator (EA Games)
Drakensang (bigpoint) See lessSee less of undefined summary

Skills

  • game artist
  • Hard Surface modeling
  • Material
  • Texture Arti