With over 20 years of experience in the video game industry, I specialize in creating Props and Environment Art. Throughout my career, I have held roles focused on asset creation and materials, demonstrating expertise in art direction and leadership roles.
I’ve worked as an Art Manager and lead on well known AAA titles like Avatar: Frontiers of Pandora, Ghost of Tsushima, Death Stranding, Days Gone, Batman: Arkham Knight, Prey, Mortal kombat X, Marvel's Spider-Man, World of Tanks, Moto GP etc.
One of my interests besides art creation is the support artists and art direction with creative feedback and set the visual goals and maintain consistency in the quality of the content. Creating art briefs, styleguides and production process related documents and tools to set-up the pipeline for internal and external art production. By enjoying my own art I like helping and mentoring others to create higher quality real-time rendering assets with the best possible timeline and process.
I consistently stay informed about the latest techniques and industry trends, sharing this knowledge with my colleagues. Furthermore, I engage in mentoring activities for fellow video game artists and students, participating in online communities and occasionally serving as a guest speaker at digital art institutes and art colleges.